Meet the Department
- Mr Gonzalez – Subject Leader of Computing
- Mr Challinor – Teacher of Computing
Pupils studying Computing and ICT at Chatsmore Catholic College will develop a fundamental understanding of computing and its core principles of information and computational thinking. An integral part of learning includes the opportunity for pupils to explore technology in a rapidly changing world and its impact on society. Pupils will build on their knowledge and understanding of digital literacy to allow them to stay safe in the digital world they now live in.
Why Study Computer Science?
It is a great way to develop critical thinking, analysis and problem-solving skills, which can be transferred to further learning and to everyday life. Pupils who want to go onto higher study and employment in the field of computer science, will find it provides a superb stepping stone. Having a GCSE in Computing provides opportunities across a wide range of industries such as engineering, software companies, consumer electronics, telecommunications, security industry, medicine and many of the different sciences.
Progression from GCSE right through to degree is primarily through Computing and Mathematics courses, however having an understanding of programming will also be beneficial if you are thinking of going into the field of medicine or science, especially physics. Below is a list of some university degrees that have programming included in their courses.
BSc Computer Science and Physics at the University of Edinburgh
BSc Computer Science and Physics at the University of Aberdeen
BSc Physics at Imperial College London:
“Physics is a practical science and relies on data, so physicists need to understand how data is generated and how to analyse it. This covers a wide range of skills including the ability to use apparatus in the laboratory, to use computers to make calculations and analyse data, and to carry out project work”.
Key Stage 3 – Computing
From Year 7 onwards pupils are taught to design, use and evaluate computational abstractions that model the state and behaviour of real-world situations. They use two programming languages to solve a variety of problems and develop modular programs that use procedures or functions.
Pupils undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a rangeof devices, to achieve challenging goals.
Underpinning all of this is the need to understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting one’s online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns.
Key Stage 4 – Computer Science
The GCSE covers THREE units of work:
Unit 1: Computing systems – this w
ill introduce pupils to the Systems Architecture, computer memory and storage, wired and wireless networks, network topologies, system security and system software. It is expected that pupils will become familiar with the impact of Computer Science in a global context through the study of the ethical, legal, cultural and environmental concerns associated with Computer Science. It is expected that pupils will draw on this underpinning content when completing the Programming Project component.
Unit 2: Computational thinking, algorithms and programming – this incorporates and builds on the knowledge and understanding gained in Unit 1, encouraging pupils to apply this knowledge and understanding using computational thinking. Pupils will be introduced to algorithms and programming, learning about programming techniques, how to produce robust programs, computational logic, translators and facilities of computing languages and data representation. Pupils will become familiar with computing related mathematics. It is expected that pupils will draw on this underpinning content when completing the Programming Project component.
Unit 3: Programming Project – pupils create solutions to computing tasks chosen from a set of options supplied by OCR. This is a Controlled Assessment task. In this unit pupils will need to: identify suitable variables and structures, identify test procedures, create a coded solution fully annotating the developed code to explain its function, test their solution, show functionality, show how it matches the design criteria, identifying successes and any limitations.
Units 1 and 2 are both assessed through a 1 hour 30 minute examination paper set and marked by OCR and are both worth 50% of the final GCSE grade. The exam papers have a mixture of short and long- answer questions. Unit 3 is a Controlled Assessment compulsory task and is worth 0% of the GCSE grade.
BENEFITS OF THE QUALIFICATION
It is a great way to develop critical thinking, analysis and problem-solving skills, which can be transferred to further learning and to everyday life. Pupils who want to go on to higher study and employment in the field of computer science will find it provides an essential stepping stone. Having a GCSE in Computing provides opportunities across a wide range of industries such as engineering, software companies, consumer electronics, telecommunications, security industry, medicine and many of the different sciences.
Primarily A Level Computing and Mathematics courses, however understanding programming will also be beneficial if you are thinking of going into the field of medicine or science, especially physics.
Key Stage 4 – Additional Option – Creative Media
|Subject||Exam Board||Syllabus Number||Certificate|
Key Stage 4 – Creative iMedia
Digital Media plays an important part in many areas of our everyday lives and is also an important part of the UK economy. There is a demand from employers for an increasingly skilled and technically literate workforce as more and more media products are produced digitally. Cambridge Nationals in Creative iMedia provide students with specific and transferable skills and a solid foundation in understanding and applying this subject, whether it is in employment or higher education.
Cambridge Nationals in Creative iMedia are media sector-focused, including film, television, web development, gaming and animation, and have IT at their heart. They provide knowledge in a number of key areas in this field from pre-production skills to digital animation and have a motivating, hands-on approach to both teaching and learning. Cambridge Nationals deliver skills across the whole range of learning styles and abilities, effectively engaging and inspiring all students to achieve great things. This course is growing in popularity in the school and nationally.
|R081: Pre-production skills||Written paper
1 hour 15 mins
|R082: Creating digital graphics||Centre assessed task
|R086: Creating a digital animation||Centre assessed task
|R092: Developing digital games or R088: Creating a digital sound sequence||Centre assessed task
Cambridge Nationals in Creative iMedia consist of two qualifications: an Award (requiring two units), a Certificate (requiring four units). The qualification is a vocational qualification and all our students follow the certificate route giving them the equivalent of a recognised GCSE qualification.
Study A level or BTEC in Computing, ICT, Game Design, Graphics, Media studies, Computing & IT
Careers include: game technician; game design; web design; television production; digital technician; 3D animator
When choosing this options for GCSE pupils with strengths in Maths and Science are better aligned with the computer science options due to the programming and algorithm elements. While students with strengths in the arts and English are better aligned with the Creative iMedia option. However, there is an element of programming in Creative iMedia where students can be flexible in using their chosen programming language for the gaming option using scratch or python/Godot.
Gaming for programmers
- Cambridge Level 1/Level 2 Pre-production skills and creating digital graphics (ISBN 978-1-4718-8668-3)
- Creative iMedia OCR (ISBN 978-1-5104-5720-1)
- CGP GCSE Computer Science OCR for the grade 9-1 exams (ISBN 978-1782948605)